A sentence or two about the task (when you did it, whether you encountered any problems, what you found or achieved).Have you done that for all of your tasks? Then, write the task under that heading with a gap between each task (you’ll be writing more in those gaps). Use whatever method you’ve chosen (pad of paper, Word, Open Office, Scrivener…) to write words to make three headingsįor each of the tasks you’d identified and scheduled for the week, choose which heading fits best. Do you have a way of writing things down? I use Scrivener for this too, because it means that it’s easy for me to have my “ identify” and “ review” files open next to each other using “split view”, and refer to both.Has it been a week (or however long you scheduled your tasks for) since you scheduled those tasks?.Do you have your list of tasks, and the times you scheduled them for? I tend to have these in a file in Scrivener from when I was identifying and scheduling the tasks.So to make full use of this post, it’s a good idea if you’ve already identified, scheduled, and attempted your first set of tasks (say, a week’s worth). I would usually set tasks for one week, and set a time at the end of the week to review the past week and identify and schedule tasks for the next week. Please note…Īfter the first and second rungs (where you’ll have identified and scheduled your tasks), you need to actually attempt the tasks you’ve set. In this, the third rung, I’ll be discussing how to review your progress with the tasks you set. The second rung covered how to schedule those tasks, whether using a pad of paper, a diary or calendar, or a task management app like Producteev. In the first rung, I talked about how to identify tasks using to do lists and free writing. There are 3 “ rungs” (or steps) to the ladder, with one blog post for each rung. As such, the focus is identifying, scheduling, and reviewing tasks. This ladder is looking at the short bursts of achievement that video games can give you. I have always responded well to structured, achievable tasks, and the lack of these has been really difficult for me during my PhD so far. In this “ ladder” (or series) of blog posts, I’m talking about how I’m trying to make my PhD more like a video game.
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